Net income attributable to Cheetah Mobile shareholders was RMB7.1
million ($1.1 million) compared to RMB69.9 million last year. Adjusted net
income was RMB33.8 million ($5 million).
Net loss per ADS was RMB0.02 ($0.00) compared to a net income
per ADS of RMB0.42 last year. Adjusted net income per ADS was RMB0.17 ($0.03).
The average number of global mobile monthly active users (Mobile
MAUs) was 434.8 million. The number of Mobile MAUs from markets outside of
China, or overseas markets, accounted for 70.3% of the total number of Mobile
MAUs during the quarter.
In the first quarter, revenues from utility products and
related services fell 33.1% year-over-year to RMB497.9 million ($74.2 million),
mainly due to disruptions to the overseas mobile utility business caused by negative
publicity from a news article published last year.
In the mobile entertainment business, revenues grew 41.7%
year-over-year to RMB556.2 million ($82.9 million), driven by growth in both the
mobile games and LiveMe businesses. Mobile entertainment revenues made up 51.2%
of total revenue in the quarter, up from 34.3% in the year-ago period.
Revenues from mobile games increased by 72.5% year-over-year
to RMB301.5 million ($44.9 million), mainly due to the strong performance of
Bricks n Balls. Revenues from LiveMe rose 17% year-over-year to RMB254.8
million ($38 million), driven by higher average revenue per paying user.
Other revenues grew by 299.2% year-over-year to RMB31.5 million ($4.7 million), mainly driven by the sales of the AI-based interpretation device, Cheetah Translator, in China.
For the second quarter of 2019, revenue is expected to be between RMB920 million ($137 million) and RMB950 million ($142 million).