Revenue grew 11% to $1.29 billion. Total digital revenues increased by 16% year-over-year helped by double-digit growth in full game downloads and higher mobile revenue. Console revenues
Looking ahead into the fourth quarter, the company expects net revenue to be about $1.163 billion and net bookings of about $1.17 billion. Net income is predicted to be about $170 million or $0.56 per share.
For the full year 2019, the company lowered its net revenue outlook to about $4.875 billion from prior estimate of $5.15 billion. Net income outlook is lifted to about $980 million or $3.20 per share from prior forecast of $962 million or $3.11 per share. Net bookings is now expected to be about $4.75 billion.
For the third quarter, net bookings inched 18.4% lower to $1.61 billion. Net mobile bookings plunged 22% to $142 million while console net bookings rose 1% to $844 million. Total digital bookings declined by 2.5% to $1.2 billion.
During the quarter, the company launched Battlefield V and Command & Conquer Rivals. On February 4, 2019, Electronic Arts launched Apex Legends, a new battle royale experience from Respawn. During the quarter, FIFA Ultimate Team matches played increased 15% year-over-year. During calendar 2018, as claimed by the company, FIFA 19 was the highest-selling console game in Europe.
As earlier expected, EA derived most of its business from the digital segment with the soccer title FIFA remaining as the major growth driver. The company’s biggest loss in the quarter was the unexpected delay in its highly-anticipated title Battlefield V. This lead to the game losing holiday business to Activision (ATVI) for its Call of Duty: Black Ops 4 and Take-Two Interactive (TTWO) for its hit Red Dead Redemption 2.
Shares of Electronic Arts ended Tuesday’s regular session up 4.63% at $92.52 on the Nasdaq. The stock has fallen over 23% in the past year while it has risen over 9% in the past month.
